The home for fans of EverQuest Next Landmark. Our focus is empowering players and building a great fanbase for EQN Landmark through community run events and competitions. Soon there will be in depth EQNL guides and featured livestreams of the game. Project EQNL is now open! We will be featuring player created content in this section starting... now!
Published April 9th, 2014
This week's Landmark Live participants included:
Excellent zero voxel strings and megavoxel demo by Dave Georgeson at 16 minutes
Caves teaser at 28:30, really looking forward to this being in the game.
Biggest announcement this week, extra primary claim and extra add-on claim!
Landmark contest - Landmark will show up near the spire, multiple winners. The landmark must fit on one claim.
Also, don't forget to buy your SOE Live ticket early, they will sell out.
Published March 26th, 2014
Major things happening with Landmark Live. EverQuest Next Landmark is now just Landmark - The new website is www.landmarkthegame.com
This Week's Participants
Clients have been very optimized, no more gears in the corner. And now dual core computers will work.
The Prime Grappler is now gone.
Lunar Anklets are now permanent items which are attainable through giveaways that will make you jump much higher.
Craftable outfits have been added to the game at the outfitters table.
Claims now have upkeep - 300 copper every day (5 day max upkeep). (Claim management is the U key - check out our color coded keyboard map)
Saw Tables are gone, now replaced by workshops.
Tear 4 materials, and many more things
/onod for 10 of omeeds awkward server island combinations.
#10. Satisfaction Cave
#9. Adventure Tunnel
#8. Rebellion Outwash
#7. Courage Canal
#6. Rebellion Peak
#5. Understanding Lavatube
#4. Satisfaction Gully
#3. Determination Lagoon
#2. Confidence Overhang
#1. Satisfaction Wetland
Published March 21st, 2014
Check out this video to see what the new biome looks like!
How many different faces can you spot in the trees?
Building Blocks: The Old Growth Forest
Published March 19th, 2014
In a special #YoE - Year of Everquest edition of "Landmark Live"
This week's participants included
The primary Landmark discussion this week included information about this week's patch.
Additionally, Landmark in-game creations were featured including our very own hill giant which the participants got a kick out of. Thanks for the kind words!
You can see our featured creation at 42:30
Be sure to watch the video to see pictures of the devs 15 years ago, when EverQuest began.
Published March 13th, 2014
This week on the EQNL "Landmark Live":
Emily Tailor showed off her artistic prowess demonstrating the inlay build technique.
The Basic Technique
In the preshow, a timelapse of the creation of a crane was very impressive. This was followed by a demo of the inlay technique above.
Patch notes and new props were discussed, including
In "Klug's Korner", Steve Klug discussed why you see the gears in the bottom right corner. The reasoning, is that it takes time for your CPU to generate the world where you havent been before. Also, it can occur when loading other people's claims and while the server is sending you information. Hopefully they will at least get rid of the jumping effect.
Published March 11th, 2014
Terry Michaels talks about what is happening in the year of everquest. Closed Beta Coming Soon!
New outfits coming to Landmark soon!! This short youtube video from the folks at EQN Landmark shows off how they create new Landmark Fashion.
Published March 6th, 2014
New biomes in EQNL tomorrow, Tundra and old growth forest, live demo was shown by Troy Michelr. The lighting system is fantastic, and make sure you pay special attention to those trees.
Participants this week included Colette "Dexella" Murphy, Dave "Smokejumper" Georgeson and Terry "Fairan" Michaels
Five phases of the EQNL business plan
Phase 1 – Current phase of early access purchases (Trailblazer, Explorer and Settler packs)
Phase 2 – Selling in game cosmetic items such as outfits and resources
Phase 3 – Point of need and time shortcuts
Phase 4 – Player Studio
Phase 5 (open beta) – Cosmetic items and pets, extra claim flags
Highlights of the patch notes tomorrow:
Watch part 1 - great intro into the new biomes, starts at ~1:30, the Landmark Live starts at 27:20
and then the power was gone... and they are back! Starts again at 1:40
Published March 3rd, 2014
Lead EQNL systems designer Michael Mann gives us an inside look on how the team of developers at SOE take an idea from concept to completion. Specifically, the harvesting tools! Anyone else craving a pulverizer and some etherium axes right now?